Introduction to Basic Logic Through Playing and Learning Computer Language Activities at SD Negeri 02 Halimpu
DOI:
https://doi.org/10.52188/psnpm.v5i1.1617Keywords:
information technology, basic logic, coding, digital literacy, interactive learning, block coding, elementary school, fourth industrial revolutionAbstract
The development of information and communication technology in the era of the Fourth Industrial Revolution requires individuals to possess critical, creative, and logical thinking skills. In the educational context of Indonesia, this challenge also includes digital literacy as essential preparation to face global transformation, particularly among elementary school students. At SD Negeri 02 Halimpu, Cirebon Regency, students were unfamiliar with basic coding and computer logic concepts. A community service activity held on August 19, 2025, aimed to introduce basic logic through a play-based approach to learning computer languages. The methods used included socialization, Python-based game demonstrations, and block coding practice using the Code.org platform. Evaluation results showed that 90% of students could explain basic logic concepts such as sequence, loops, and conditions, while 85% expressed a high interest in learning more about coding. This activity proved effective in enhancing students' understanding of basic logic and stimulating their interest in technology, thereby supporting digital literacy at the elementary school level.

