Peningkatan Kompetensi Guru MAN 1 Kuningan Dalam Mengembangkan Media Pembelajaran Interaktif Berbasis Game Digital Menggunakan Wordwall
DOI:
https://doi.org/10.52188/junu.v3i2.2329Keywords:
teacher competence, interactive learning media, game-based learning, Wordwall, digital literacyAbstract
Digital transformation in education has shifted learning paradigms toward more interactive, collaborative, and student-centered approaches. Teachers, as key actors in the learning process, are required to possess adequate digital competencies to effectively utilize educational technologies. However, preliminary observations at MAN 1 Kuningan revealed that most teachers still relied on conventional instructional media such as static presentations and worksheets, while the use of game-based interactive learning media remained limited. This condition affects the diversity of learning strategies that can enhance students’ engagement and motivation. This community service program aimed to improve teachers’ competencies in developing interactive game-based learning media using the Wordwall platform. The program was conducted in May 2026 and involved 22 teachers from various subject areas. The implementation methods included needs assessment, training, workshops, mentoring, and evaluation through pretest-posttest assessments. The results demonstrated a significant improvement in teachers’ competencies, with average pretest scores increasing from 45.8% to 93.4% in the posttest, representing a 47.6% improvement. Furthermore, participants successfully developed six game-based learning media products that are ready for classroom implementation. The findings indicate that systematic training and mentoring effectively improve teachers’ digital competencies, technological literacy, confidence, and motivation in developing innovative technology-based learning media.
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Copyright (c) 2026 Diki Masria, Hamzah Puadi Ilyas

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