Game-Based Archery Learning in Physical Education: A Qualitative Exploration of Elementary School Students' Attention Experiences
DOI:
https://doi.org/10.52188/ijpess.v6i2.2097Keywords:
Archery, Attention, Elementary School, Game-Based Learning, Physical EducationAbstract
Study purpose. This study aims to qualitatively explore students' attention experiences during game-based archery learning in elementary school physical education.
Materials and methods. This study employed a qualitative approach with a case study design. Participants were 40 fifth and sixth grade elementary school students (20 students from MIMHA Elementary School and 20 students from Istiqomah Elementary School) aged 10-12 years. Data were collected through video observation (3 videos) and analysis of 3 educational images. Data analysis used thematic analysis (Braun & Clarke, 2022) with stages of open coding, axial coding, and selective coding.
Results. This study identified 33 open codes (OC1-OC33) grouped into 7 categories and produced 3 main themes. The first theme is Game-Based Learning Implementation which reflects the S1-S6 game structure. The second theme is Attention & Executive Function which shows an increase in students' selective and sustained attention as indicated by pause behavior before release (1-2 seconds). The third theme is Social & Discipline Context which reflects social interaction and the formation of discipline without coercion
Conclusions. This qualitative study suggests that game-based archery learning appears to support attention among elementary school students based on participant reports and observation. A notable finding is students' subjective experience of sustained attention, which differs methodologically from Mo et al. (2024) meta-analysis that found non-significant quantitative effects. The S1-S6 game structure is proposed as a tentative framework for game design in precision sports contexts. Further quantitative research is needed to test these qualitative insights.
Published
How to Cite
Issue
Section
Copyright (c) 2026 Sudisto Sudisto, Agus Gunawan

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.



