https://journal.unucirebon.ac.id/index.php/jakir/issue/feedJurnal Komputer dan Informatika2024-11-01T02:26:33+00:00Dicky Andika Sulaeman, S.T., M.Kom.dickyndika@unucirebo.ac.idOpen Journal Systems<p>JAKIR (Jurnal Komputer dan Informatika) is an <strong>national peer-reviewed journal</strong> dedicated to advancing the field of <strong>Computer and Informatics</strong>. Published by the <strong>Department of Informatics Engeenering, Universitas Nahdlatul Ulama Cirebon, Indonesia</strong>, JAKIR provides a platform for researchers, scientists, and academics worldwide to publish their research findings and share their knowledge with the broader scientific community.<br /><br /><strong>JAKIR (Jurnal Komputer dan Informatika)</strong> is published twice a year in <strong>June</strong> and <strong>Oktober</strong>. The paper is an original script and has a research base on Informatics. <br />Thus, we invite Academics, Researchers, and Practitioners to participate in submitting their work to this journal.</p>https://journal.unucirebon.ac.id/index.php/jakir/article/view/889Meningkatkan Efektivitas Produksi Studi kasus pada CV. Mulyatama Abadi Cirebon 2024-11-01T02:21:33+00:00Abdul Koharabdulkohar@unucirebon.ac.id<p>Computer networks with several advantages will not function optimally without monitoring (supervision) carried out so that their use is in accordance with what is expected and is not misused, some of the shortcomings in computer networks without monitoring are: one user enters another computer network without any authority allowed, uncontrolled data, and others. Local network monitoring is one of the supervisions that must be carried out to find out the entry and exit of data and other activities. CV. Mulatama Abadi Cirebon is a company engaged in the service sector, especially in the outdoor advertising sector. Supervision of raw materials in CV. Mulyatama Abadi Cirebon still uses manual methods. This study attempts to create local network monitoring using a network type with a client-server model</p>2024-10-26T00:00:00+00:00Copyright (c) 2024 Jurnal Komputer dan Informatikahttps://journal.unucirebon.ac.id/index.php/jakir/article/view/887Sistem Keamanan Kendaraan Berbasis Mikrokontroler Arduino Menggunakan Sensor NFC 2024-11-01T02:03:18+00:00Rosidinrosidin@unucirebon.ac.id<p>Based on information from Polda Metro Jaya, vehicle theft cases continue to increase. This is possible due to the lack of security features on vehicles. Security features on vehicles can be added by utilizing Internet of Things technology. One of the uses of Internet of Things technology as a security is by using an Arduino microcontroller. The Arduino microcontroller in this study will be used together with an NFC sensor and a Relay sensor. With the combination of the microcontroller and the sensor, even though the key is on, the motorbike still cannot be turned on if the NFC sensor has not detected the RFID Tag that matches its program.</p>2024-10-26T00:00:00+00:00Copyright (c) 2024 Jurnal Komputer dan Informatikahttps://journal.unucirebon.ac.id/index.php/jakir/article/view/890Game Edukasi Anak-Anak Tk Untuk Pengenalan Dasar Warna Dan Bentuk Berbasis Android Studi Kasus Tk Al Ulya 2024-11-01T02:26:33+00:00Alamsyahalamsyah@unucirebon.ac.id<p>Learning media is a tool to help teachers convey information in learning activities, but currently there are still many early childhood education that carry out learning activities only using props and objects around them, students will be more interested in games that are easy to play and in them there are bright colors and animated images that attract attention and at this stage students will find it easier to remember a form of fruit or writing that has the characteristics of attractive colors and communicative and fun forms, based on the description above, it is important to create a learning media in the form of an educational game to introduce types of fruits, colors and others that can facilitate the learning process of students with the concept of learning at home or while playing</p>2024-10-26T00:00:00+00:00Copyright (c) 2024 Jurnal Komputer dan Informatikahttps://journal.unucirebon.ac.id/index.php/jakir/article/view/888Rancang Bangun Aplikasi Medical Representative Berbasis Web Pada PT. Lapi Laboratories Jakarta Selatan 2024-11-01T02:14:17+00:00Heri Heryantoheriheryanto@unucirebon.ac.id<p>The development of pharmacy is interesting to discuss because its products are one of the basic needs. Medicine is one of the healing factors for health problems. Health is one of the keys to the survival of society. Medical Representative is part of the pharmaceutical industry which is also an important component in its company. Medical Representative has the task of conveying benefits to doctors and medical personnel. Medical Representative as the spearhead of a company that specifically sells drugs, they must be able to market their products well and consistently, namely by using a direct or face-to-face communication marketing strategy between Medical Representative as the seller, and the doctor as the user. In this study I created a special application for the needs of a websitebased Medical Representative using the php framework and MySQL as its database, with this application, it is expected to be able to help Medical Representative officers in providing information about products or drugs offered to consumers, in this case Doctors, this study was conducted at PT LAPI Laboratories South Jakarta</p>2024-10-26T00:00:00+00:00Copyright (c) 2024 Jurnal Komputer dan Informatikahttps://journal.unucirebon.ac.id/index.php/jakir/article/view/856Implementasi Aplikasi Augmented Reality Pengenalan Ragam Motif Batik Cirebon Berbasis Android 2024-10-03T09:22:43+00:00Sukarsasukarsa@unucirebon.ac.idKhusnul Khotimahsukarsa@unucirebon.ac.id<p>Batik adalah salah satu hasil ciptaan intelektual manusia yang menjadi ciri khas dari suatu daerah. Kekayaan intelektual ini telah menjadi bagian dari budaya masyarakat Indonesia namun belum mendapat perlindungan sepenuhnya dari pemerintah. Pada umumnya pengetahuan tentang beragam motif batik di Cirebon belum banyak dikenal luas terutama dikalangan masyarakat Cirebon. Hal ini disebabkan karena belum adanya mediator yang memberikan informasi mengenai batik secara mendetail dan mudah dipahami. Dari permasalahan tersebut maka penulis akan membahas bagaimana memberikan informasi mengenai Motif Batik Cirebon secara mendetail dan mudah dimengerti dengan salah satu teknologi yang sedang populer saat ini yaitu teknologi Augmented Reality (AR) yang memadukan antara dunia maya dua dimensi atau tiga dimensi ke dalam suatu lingkungan nyata. Penelitian ini menghasilkan sebuah Aplikasi Augmented Reality yang dapat digunakan pada smartphone Android. Aplikasi ini sebagai Media atau Alat bantu untuk menyajikan informasi penenalan mengenai ragam motif Cirebon</p>2024-10-26T00:00:00+00:00Copyright (c) 2024 Jurnal Komputer dan Informatika